![]() ![]() This makes the car somewhat less agile than simulation steering and more stable.īelow are the tunable settings for wheel users. The “Standard” steering assist may make FFB feel less sharp and reactive because it influences the yaw inertia of the car to help maintain control during rapid lock-to-lock steering situations. The input layers of these systems are turned off any time you use a wheel, regardless of the steering setting. ![]() Simulation Steering turns these systems off. ![]() There are multiple systems layered together to create Normal steering. Forza is controllable and natural on a gamepad, and these systems are a significant component of that feeling. Having the option to choose between “Standard” or “Simulation” steering in the assists menu is one of the reasons so many players of different skill levels can enjoy Forza games, whether using a gamepad or a wheel. This is a commonly misunderstood setting, so it’s essential to give this a read. ![]() You can adjust this in the game's Steering Sensitivity slider in the Advanced Wheel Settings section below. You can run 540 degrees from software on the PC, but the steering lock in-game remains unchanged, so your ratio would differ from the default. Otherwise it will not recognize the wheel.We recommend that you always start with default settings in your wheel profiler before starting the game, including overall force feedback gain and rotation angle. It's all messing around and finding good preference at this point, so enjoy!Īlso, Remember that when you want to play a game with the wheel, you must start it from X360CE. So in order for the wheel to work, the game must believe there is a controller being used.īy clicking the green "Add" Button, we can navigate our file directory to find our game we wish to play through our steam library, and add it to the list of games for the emulator to pair with.Īfter you've done this, you should be able to use your wheel in the game of your choice.īe aware that in the game settings your wheel should be set to the exact same rotation #, and your settings should be less than 30% steering help, and set to the most linear setting on Project Torque. Our goal here is to use the wheel with a specific game that does not originally support our wheel in the first place. This is the last step where we use the Emulator, However, you may change certain things later such as where your E Brake is bound. This allows the Force Feedback to work more efficiently from my experience.Īfter you've bound the controls to the Emulator, we can move to the last couple things! This is done by clicking the box of a specific button, and clicking record action, then pressing a button on the wheel.Īlso, something I found that helped me was to ensure the wheel itself was set to Stick Axis Y rather than on Steer Left/Steer Right. First, when you start X360CE, you'll notice it has a pop up for a missing plugin.Īllow it to create a new one, this is the config for your controller, It won't work without this.Īfter you've figured that out, try not to be intimidated by the layout, it's pretty simple from here actually.Īll we have to do now is click the corresponding button we'd like to route, such as bottom left trigger to brake, and bottom right trigger to accelerate. ![]()
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